Ps3 game size wiki




















No the old video game will not be made into a PS3 version unless the old Playstation game is considered also a PS3 game. PS3 is not a game it is a Game Console and as Sony says a whole lot more. How about you try it. Is it a PS3 game. PS3 has no games. No PS3 games were developed with the PS3 system's capabilities considered. Log in. Sony Playstation 3. Study now. See answer 1. Best Answer. Study guides. Q: What are the measurements to a PS3 game case?

Write your answer Related questions. What is a good carrying case for the ps3? What are the dimensions of a PS3 video game case? Why did you not get the mw3 case with your ps3 gb bundle?

What are the measurements to a PS3? Can you play RuneScape on a PS3? Which is a better game consule Xbox or PS3? Does the PS3 slim come with a game? Some people said in most older versions of the controller it was posible to update the controller firmware by USB with a tool that uploads a rom to the controller, this update procedure should be made by using the BT module because all USB connections are managed by it so in some way it was the BT module the responsible to update the toshiba controller.

Are located the most closer posible to the toshiba controller the master of the SPI channel , in the opposite side of the board aligned to a border of it.

It realizes high speed, low power consumption and a high level of reliability by employing advanced MONOS memory technology and CMOS process and low voltage circuitry technology.

Page write and sequential read are available. This component is designed to work as a battery charger able to select automatically the power source from 2 optional inputs based in the presence of them , from either an external AC adapter or from a USB cable. But the playstation 3 controllers doesnt have a connector for an AC adapter aaauch In other words There are three consequences of this "hack", every power input pin has specific features for it internally the component has different subcircuits for each power input.

This is the reason why in the photos looks like pin 7 is connected to ground, by grounding it sets the charge mode in mA but the only purpose of grounding it is to set that pin in a stable state, so is grounded for safety. The second consequence of this hack is the power input connected to pin 1 allows for a much more better control of the charge voltages it was intended for an AC adapter but here is used for USB , the datasheet tells this is made by using an external resistor connected to pin 6, the value of the resistor indicates the charge mode, intensity, and other settings for a special function able to "wake up" faulty batteries and for the " taper charge ".

Instead of a simple resistor to control all this, what the playstation controller has is several resistors connected in a very characteristic way to a transistor, and this transistor is driven by the main MCU. Another pin that changes his function is pin 8, is intended to indicate the presence of an AC adapter connected to pin1, but here we have USB connected to pin 1, so pin 8 indicates the presence of USB power.

The reason why sony chose this component even being over the requirements of the playtation 3 controller is because seems to be very accurate in voltage regulations and it has some additional features to control and monitor the charging processes.

For this device, NC stands for normally closed and NO stands for normally open. The switch is enabled when EN is low. The TS3A is a break-before-make switch. This means that during switching, a connection is broken before a new connection is established.

The NC and NO pins are never connected to each other. Used in V2, V2. There are 2 components like this one in the boards where are used, every one of them is for an stick, is connected to that stick and the toshiba main controller to send the values of the X and Y axis of that stick, this two lines uses to have a testpoit. The is a rare variant used only in MSU V2 2.

In ALPS webpage are only available sticks with 3 pins pots, there are two posible explains for this, maybe ALPS manufactured the sticks without pots and sony ordered this special version of the pots to other company then sony asembled the pots and sticks together ALPS made an special production of sticks with 4 pins pots.

In the boards where this component is present or his replacement upgraded versions every stick has two pots to meassure rotations of X and Y axis of that stick , and every pot has 2 pins that are carrying the signals related with the rotation of the axis pin 1 and 2 of the pot. This signals are voltages, but there is also another pin of the pot that has an additional voltage pin 3. Inside the pot there are two separated voltages, this seems to create a magnetic field with the hall effect.

Also this allowed them in further versions of the pots to separate the mobile parts inside the pot by an intermediary "seal" that prevents dust and degradation of the parts. VX3 and VX4 boards has 7 capacitor networks in total and this component uses 4 of them. The 3 resistors used in the subcircuits are colored in blue which seems to indicate that are high precision. There are no datasheets availables of this component in the manufacturer web.

So the NTC thermistor is working as a Inrush current limiter for pins 15 and And this pins seems to be related with the negative pole of the potentiometers. The point is that loops seems to be similar, maybe not exactly the same but something close to it. In VX5 board there are 2 capacitor networks composed by 4 capacitors packed together, all them are connected in between this component and the toshiba T6UN6EFG, a total of 8 lines related with the sticks.

This is the only version of the boards where there is not a transistor usually marked as DP to set the resistance that controlls the battery charge speeds, taper, and other battery charge configurations, the reason why this component doesnt exists in VX5 is because is integrated inside Texas Instruments AA0. The way it works is 1 toshiba pin 41 sends the signal that was connected to the base of a transistor in all the other board versions to Texas Instruments AA0 pin Then 2 the signal drives an internal transistor or digital potentiometer?

Then 3 Texas Instruments AA0 pin 45 calculates the battery setpoint by meassuring the resistance in between pin 43 ground and Pin 45 works exactly the same way than in other boards models, actually the values of the resistor and diode in between pin 43 and 45 are the same used in some other boards such VX4. Two rotational potentiometers variable resistors are positioned below eack stick to meassure X and Y displacement. Current flows constantly through each one, and the amount of current is determined by the amount of resistance.

Resistance is increased or decreased based on the position of the stick in a range from 0V up to 2. In all the boards except sixaxis models there are 2 small components to controll the vibration motors small and big motors, usually labeled as SM and BM.

About sensors and testpoints In a PS3 controller board sisaxis or dualshock 3 there are 4 data lines that are the outputs of the sensors accelerometer X, accelerometer Y, accelerometer Z, and gyroscope , that goes from the sensor itself to a resistor and then to the toshiba T6UN6EFG controller.

Every one of that lines has 2 testpoint, one before and one after the resistor, the purpose of this testpoints is to meassure the raw data from the sensors and also to check the health of that resistor seems to be critical, either because is degraded with the use, or because could be fryed suddenly , the schematic for every one of this lines is as simple as this:.

When the controller is turned off is posible to meassure the value of the resistor by meassuring resistance in between the two testpoints. When the controller is working is posible to check the sensor "raw" signal by touching in the first testpoint, and the "filtered" signal by touching the second testpoint this is what the toshiba T6UN6EFG really gets. About sensors location in the board The giroscope is always located at the center of the board in between the sticks and aligned with the USB connector, this is because it meassures rotations around an imaginary axis located in that position vertically in your room from floor to roof and passing exactly in between your controller sticks.

The accelerometer is always located in the left-top corner of the board, this seems to be because this area is more sensitive for right handed people if you are right handed and shake it with only right hand Same pinout than the kionix KXPC4. The boards where is used this components has solder points ready to replace it by a 32S3 Accelerometer.

Are different components probably from different manufactures but the copper traces in the dualshock boards are connected "pin by pin" in between them. There is no available photo of this component because is not present in the wiki photos of the board models where it was used and it was not posible to find it searching in google photos.

By looking at the solder pads it can be seen it has the same package than the STMicroelectronics 32S3 but a different pinout. This component seems to be fully compatible with the KIONIX KXPC4 accelerometer, actually most boards models has solder points to mount both, the kionix and this one the boards are "ready" for both, is at manufacturing time when they decides which component to use.

Most of the photos of the different board models here in wiki uses the kionix and this is a coincidence The few exceptions are the most older models. The Reference Tool or just TOOL for short was the main development kit used by programmers to build and debug new games. For testing and QA there was an alternative development kit available known as the Debug Station.

It is a very large machine that was aimed to be kept horizontal and rack-mountable think server rack in data centres. You can have up to 2 3. It would waste a lot of time and burning can be notoriously flakey. There was also a Floor switch to create an instant core dump for debugging purposes. The firmware and kernel for this PS3 console is completely different however as it has built in developer features.

The first debug station made available to developers was very similar to the retail fat PS3 models, the main difference is that it is not only region free but can also play burned Blu-ray discs 2.



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