Against The Future Perfect , you can play the Psi game, lose, then trash it or win and steal. Against Punitive Counterstrike , you can delay the steal by trashing the agenda, waiting until you can beat the following trace or just straight win from points first. You can trash any agenda because the window to trash occurs before the window to steal. Imp does not, however, avoid any on-access punishment just as trashing an ambush does not prevent its negative effects.
And you still have to steal the agenda from Archives to take its points assuming the Corp doesn't recur it back with Preemptive Action or Archived Memories. This card is about to become insane when Friday Chip becomes legal. Especially if you can install multiples of them. Trash something with a token off of Imp to place a token on Friday Chip, then replace it or multiples, if you have multiple Friday Chips installed at the start of your next turn.
Progenitor support to keep the Corp from throwing their hands up and purging the paper-shredder you've put together. If you want to trash a corp card, Imp is the best for that, followed only by Stargate. Imp give you the option to trash the card, even if it does not have a trash cost this last part is important. This will deny the corp options for their game plan. This will also let you trash agenda.
This is especially useful against Jinteki: Personal Evolution , since it avoid the cost of stealing the agenda. But it also avoid the problem of the corp using Punitive Counterstrike after you would have stolen the agenda. Since it was not stolen, it cannot be used against the runner. Note that recursion tool can be used by the corp to safeguard themselves against trashing effect Spin Doctor , Genotyping , Preemptive Action.
You can combine Imp with Friday Chip or Knobkierie to keep it relevant throughtout the game, since it will then never lack virus token.
Of course, like any virus, this will combine with Cookbook , to get more mileage from Imp. At 3 influences, it is tough to use it out of faction, but it is often worth it. In the early game, Imp is devastating for the corp.
So much so that it is worth it for the corp to purge as soon as the card is on the board. Imp 2 [credit]. Strong counter to decks that rely on Datasucker with fixed breakers - Mimic , Yog. Note that some of these combinations are common in Anarch, Shaper and Criminal decks scenario is common. To use it against these, install it in server protected by ice they will need to use Datasucker to reduce strength of - eg Archer - then after they commit to encountering the ice by opting not to jack out during the approach , at paid ability window on run step 2.
Now they will faceplant into the ice, as at step 3. Works in a similar fashion against Crypsis or Darwin. They will be able to use Crypsis against the current ice even without virus tokens, but then will have to trash it. Moderately good against Medium. However, can be strong as an installed Ambush, as you can trigger it after they commit to accessing, but before access begins and they will then access 1 card only.
Final Thoughts Definitely a meta-call card. If your meta is heavy on viruses, especially Datasucker, or your deck is weak to them, then consider including a few of these in your deck.
It will do solid work for you against virus decks, shutting down the runner's plans, wrecking their rig with surprise ice subroutines firing, or opening scoring windows by making ice impassable for a turn or more.
Ber
0コメント